//
//  FakeOperationQueue.h
//  Aurora2D
//
//  Created by Joachim Bengtsson on 2008-01-28.
//  Copyright 2008 Joachim Bengtsson. All rights reserved.
//

#import <Cocoa/Cocoa.h>


@interface FakeOperationQueue : NSObject {
    NSMutableArray *fakeQueue;
    NSConditionLock *workLock;
    BOOL isOn;
}
- (void)addOperation:(NSOperation *)op;
- (void)setMaxConcurrentOperationCount:(NSInteger)cnt; //noop

-(void)setSuspended:(BOOL)willSuspend;
-(BOOL)isSuspended;
-(void)start;
-(void)stop;

-(void)cancelAllOperations;
@end

